Hey look – it’s me, Tak, making a blog post! It’s been a month or two now since we popped out the little 3D engine demo for GDC, along with talking non-stop about EpicWin for almost 45 minutes straight (you can check out the talk at the GDCVault, along with some other completely awesome presentations). What I’ve been doing since then is coding up the next game – and it’s kinda more complex than previous games with it being in 3D (well 2.5D) first and foremost, and also incorporating lots more features as well.
When working on indie projects it’s easy to lose perspective while you’re working in isolation, and you have this urge to share what you are doing with the world, but there’s also the conflicting emotion of not wanting to give too much away in terms of surprise. However I think it’s come to the point where I need to just show it and get some feedback, or support, or both!
So I am gonna hand you over to Beardy Dave (the artist) to tell you all about NEW GAME OMG:
Hey guys…Big news today – it’s time to announce our next game! It’s called Drive Forever, and we’re super-excited about it!
So, let me explain.
It’s sort of two games in one. Feeling creative? Build an awesome city, and sketch a winding road running between the towering skyscrapers! In the mood for some arcade action? Race through the giant mega-city that everybody has worked together to build!
When we say Drive Forever, we mean it. The idea is that you never need to drive the same bit of road twice. You just press ‘drive’, and the game picks a section of track that somebody’s made, and downloads it. As you get to the end of that bit of track…it downloads a NEW bit of track, that somebody else has built, and seamlessly adds it to the end. And it keeps going! Forever! Or until you run out of time…
Imagine it as sort of like a YouTube playlist of the best tracks people have made, all laid out end-to-end. You can rate tracks, and save your favourites to play later. And the ratings from everyone around the world are used to automatically pick the best tracks for your never-ending driving pleasure.
There’s also going to be loads of unlockables, bonuses and achievements on both sides of the game as well. So, drive well? You’ll unlock new cars, custom paintwork, and blinged-out accessories! You made a track that everybody loves? You’ll get rewarded depending on how people rate your track, and how many people drive your track, and you can unlock new buildings, themes and cool scenery!
I am SO EXCITED I can hardly explain it.
What else. Some basic facts:
* Initial release will be on iOS, most likely requiring iOS 4.0 and upwards (so it’ll run on anything more recent than an iPhone 3G)
* It’s going to feature our new graphics engine, so expect lots of slick 3D, fluidly curving tracks, and beautiful neon lights
* It’ll be playable offline, but obviously to get new tracks and upload scores and tracks you’ll need access to the internet.
* It is definitely going to be the most awesome game ever
We’re deep into production right now, we’re aiming to finish in the next 2-3 months, although that could vary either way. You know how it goes – making a game is a lot of work!
By the way, what do you think of the name? It’s surprisingly hard to come up with names for games nowadays – all the good ones are taken. We also considered Electro Pace, or possibly Turbo Awesome. Those would probably have been pretty cool.
We’ll be following up with lots of work-in-progress posts, so check back later this week for more articles, news and features!
EDIT: Please do read the comments – there are some awesome suggestions for alternative names for the game